A locked passage is a promise in a good Metroidvania. You notice somewhere you cannot reach, discover an ability elsewhere, then return with a new understanding of the map. The best examples make that cycle feel like discovery rather than errands. These picks separate combat, movement, puzzles and guided progression, because enjoying one does not guarantee that you will enjoy all four. No knowledge of the genre’s history is needed to start.

Original editorial illustration of a peaceful game-inspired village

Editorial illustration, not a game screenshot.

Which games should you choose?

  • Hollow Knight: Choose it for a sprawling, interconnected underground world and precise encounters. Its quiet passages make discoveries feel earned, while optional routes allow curious players to find challenges beyond the main journey. Mapping and difficult bosses demand patience; it is not the gentlest introduction if repeated attempts frustrate you.
  • Ori and the Will of the Wisps: Choose it for expressive movement through lush environments. Traversal becomes the attraction as abilities connect jumps, dashes and aerial interactions, while combat gives those movement skills another use. Beautiful presentation does not make every platforming sequence easy; precision and fast reactions still matter.
  • Metroid Dread: Choose it for responsive movement and a more directed route through a hostile science-fiction setting. New equipment continually changes how Samus can move through familiar spaces. Pursuit sections and boss fights add tension; players seeking leisurely wandering may prefer a less urgent game.
  • Animal Well: Choose it for unusual tools, environmental puzzles and secrets that invite observation. It rewards curiosity about how the world behaves rather than a conventional cycle of increasingly powerful weapons. Avoid detailed solutions early: discovering an object’s unexpected use is part of the experience, and some secrets are deliberately obscure.

Compare the main differences

GameBest fitMain consideration
Hollow KnightExploration and demanding combatNavigation can be deliberately uncertain
Ori and the Will of the WispsFluid movement and spectacleSome demanding traversal sequences
Metroid DreadDirected science-fiction actionPursuits interrupt relaxed exploration
Animal WellTools and environmental puzzlesObscure optional secrets
Choose by the experience you want

Choose by the experience you want. Comparison by play preference, not a numerical score.

Decide how much uncertainty feels enjoyable

Hollow Knight suits players who like drawing conclusions from routes and landmarks. Metroid Dread offers stronger momentum, although its map can still reward careful inspection. Ori is the most natural choice when moving through a space matters as much as finding the destination. Animal Well belongs closest to puzzle adventures, with experimentation doing the work that sword upgrades perform elsewhere.

Backtracking is not automatically a flaw. A useful return trip opens a shortcut, reveals a missed room or demonstrates a newly learned skill. If you dislike revisiting areas altogether, a linear platform game may fit better. Before using a walkthrough, try marking a blocked path and exploring another branch. For players who enjoy difficult action RPGs, Hollow Knight offers familiar discipline, but its platforming and map reading remain equally important.